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Main Battery Modification 3. AA Guns Modification 1 will boost her AA strength while Secondary Battery Modification 1 will boost. If Id take AA Guns Mod 3 instead of Main Battery Mod 3 DONT I only get 1 on 100. So in the cause of Reloading the minus - means the time to reload is shorter buff and the plus means its longer nerf. Aiming Systems Modification 1 Slot 4.
Eachine Ex2mini Drone Quadcopter Battery Mod Youtube Drone Quadcopter Mod Drone From pinterest.com
This is an upgrade choice worth serious consideration and should be taken for captains wishing to spec GK for secondaries. Main Battery Mod 3 for Slot 6 AR for 3-point captain skill. Reduces the reload time of the main battery guns. Qty of 1 main battery gun director mark 20 mod 1. So in the cause of Reloading the minus - means the time to reload is shorter buff and the plus means its longer nerf. I found this out doing some calculations whether expert marksman was worth it on the Moskva.
Auxiliary Armaments Modification 2.
Main Battery Modification 3 Commander Skills. Hi currently thinking about upgrades and I was thinking about the Main Battery Modification 3. With Basic Firing Training and Advanced Firing Training Captains skill I get an AA rating of 99. Faster Reload Time But Turrets turn slower. 125 000-20 to the risk of magazine detonation-20 to the risk of the main battery becoming incapacitated-20 to main battery repair time. Dont bother research the module FCS B.
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Main Battery Mod 3 for Slot 6 AR for 3-point captain skill. Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables. This is an upgrade choice worth serious consideration and should be taken for captains wishing to spec GK for secondaries. Radar equipment Mk8 Mod. Main Battery Modification 3.
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There is also listed a quantity of 1 stable vertical director mark 32 mod 4. Auxiliary Armaments Modification 2. This is an arma stable vertical for main battery guns. Sure it has slightly better sigma 195 vs 19 so emphasis on the slightly but the 11 dispersion reduction would have a bigger impact on your accuracy than the slightly better sigma since it means theres a smaller area for your shells to land in to begin with. Extends the firing range of the main battery.
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Extends the firing range of the main battery. Qty of 2 main battery gun directors mark 4 mod 3. This module makes full advantage of that fact. Except that apparently it reduces my artillery rating by 1. Hi currently thinking about upgrades and I was thinking about the Main Battery Modification 3.
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3 -20 Secondary Battery Reload Time Same reasoning as above - improve secondary battery effectiveness. Extends the firing range of the main battery. The range penalty from 2061km to 1896km is especially difficult. Damage Control System Modification 2 Slot 5. Auxiliary Armaments Modification 2.
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Faster Reload Time But Turrets turn slower. Except that apparently it reduces my artillery rating by 1. -17 to main battery traverse speed. AP 457 mm AP Mk II. Dont bother research the module FCS B.
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Main Armaments Modification 1 Slot 2. Just some numbers on the modifications. -12 to main battery loading time-13 to main battery traverse speed -13 to traverse SPEED translates to 15 traverse TIME - so if you ever want to calculate what the module does and not spend 15mio credits 50 resell value you can use this. Cool makes the main guns shoot faster and swings the turrets around faster. Qty of 1 main battery gun director mark 20 mod 1.
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Damage Control System Modification 1 Slot 3. Radar equipment Mk8 Mod. You may want to use your main guns and get yourself damaged a bit for the beginning of the match to activate AR. Hydroacoustic Search Modification 1. I found this out doing some calculations whether expert marksman was worth it on the Moskva.
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Aiming Systems Modification 1 Slot 4. Qty of 2 main battery gun directors mark 4 mod 3. Qty of 1 main battery gun director mark 20 mod 0. Gun Fire Control System Modification 2. Main Battery Modification 1.
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Skills for cruisers. This module makes full advantage of that fact. Cool makes the main guns shoot faster and swings the turrets around faster. This is an arma stable vertical for main battery guns. Dont use Spotter Planes.
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Lots of misunderstandings including myself. I found this out doing some calculations whether expert marksman was worth it on the Moskva. Main Battery Modification 3. 3 -20 Secondary Battery Reload Time Same reasoning as above - improve secondary battery effectiveness. Main Battery Modification 3 Commander Skills.
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Extends the firing range of the main battery. Main Battery Modification 2 actually increases reload not decreases it. Concealment System Modification 1 Slot 6. Damage Control System Modification 1 Slot 3. Hi currently thinking about upgrades and I was thinking about the Main Battery Modification 3.
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So in the cause of Reloading the minus - means the time to reload is shorter buff and the plus means its longer nerf. Damage Control System Modification 2 Slot 5. Radar equipment Mk8 Mod. Concealment System Modification 1 Slot 6. 3 -20 Secondary Battery Reload Time Same reasoning as above - improve secondary battery effectiveness.
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This module makes full advantage of that fact. Auxiliary Armaments Modification 2. Reduces the reload time of the main battery guns. -17 to main battery traverse speed. I found this out doing some calculations whether expert marksman was worth it on the Moskva.
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Damage Control System Modification 1 Slot 3. Dont use Spotter Planes. Cool makes the main guns shoot faster and swings the turrets around faster. Damage Control System Modification 1 Slot 3. FdG has generally horrible dispersion so staying within 16km is good enough.
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Dont bother research the module FCS B. Main battery mod 3. There are a few options available. Reduces the reload time of the main battery guns. Except that apparently it reduces my artillery rating by 1.
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FdG has generally horrible dispersion so staying within 16km is good enough. This is an arma stable vertical for main battery guns. The Montana has better main batteries in theory. There are a few options available. Main battery mod 3.
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Qty of 1 main battery gun director mark 20 mod 1. Hydroacoustic Search Modification 1. In the foreword fire control station of USS LOUISVILLE CA-28 at Mare Island Navy Yard Mare Island California 6 April 1945. Qty of 2 main battery gun directors mark 4 mod 3. If you get a fire let it burn out.
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Main Battery Modification 3. Gun Fire Control System Modification 2. Main Battery Mod 3 for Slot 6 AR for 3-point captain skill. In the foreword fire control station of USS LOUISVILLE CA-28 at Mare Island Navy Yard Mare Island California 6 April 1945. Hi currently thinking about upgrades and I was thinking about the Main Battery Modification 3.
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